Spy Fox
Even in the stickiest situations, SPY Fox always has something witty to say. When the going gets tough, this slick spy turns to Monkey Penny and Professor Quack who dish up helpful information and wacky SPY Gadgets from the Mobile Command Center. Kids ages assist SPY Fox in his top-secret missions to thwart evil and in the process are challenged and inspired to think for themselves in new and creative ways. |
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| Town Square on the Island of Acidophilus |
Bea the bartender gives Spy Fox some advice |
Mr. Bigpig likes playing Go Fish for trinkets |
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| Spy Fox receives a secret message disguised as dinner |
Spy Fox picks up gadgets at the Mobile Command Center |
The exclusive invitation-only deck party |
SPY Fox - Dry Cereal is designated as a Level 4 game: A mixture of humor, espionage and high-tech gadgets add to the fun as kids use deductive reasoning and logical thinking skills to help solve major mysteries.
Game Hints for SPY Fox - Dry Cereal
Own the game and need some hints? Here are some quick tips for helping Spy Fox defeat William the Goat and bring milk back to the world's breakfast tables! Remember, there are several game paths in most Humongous adventure games. This is so you can play many times without getting bored. It is important to remember that you will not need all the items in every game path.
No invite for the exclusive Deck Party? If you are having trouble getting on the ship, Gilbert the trinket shop owner is the guy you need to talk to. After you've talked to the weasley weasel, ask Gilbert about him (click on the weasel's talk bubble in your inventory). Gilbert will put his invitation out for you to see. Now you'll just have to figure out a way to distract Gilbert while you use your Spy Putty to make an identical copy of the invitation for yourself!
Need to get rid of Sal the Sailor? If you are playing the game path where Sal the Sailor is working in the control room of the SS Deadweight, show Sal's talk balloon to Bea Bear in the Cantina. She will give you info to figure out exactly what time Sal is supposed to get off work. Now you just need to change the clock on the ship to make Sal think it's time to leave.
Want to find out what Russian Blue is up to? If you ask Monkey Penny about Russian Blue, she'll give you an electronic bugging device named Walter Wireless. You'll have to plant him in her purse, but the only time she leaves her purse by itself is when she's dancing. Russian Blue will only dance to the tango, so now you've got to figure out how you can swap in some tango music for the band to play...
Having trouble getting past the submarine guards? To get past the submarine guards near the milky water, go back one screen to the fishing boats. Those fishers up there are looking to make a huge catch...
If you need more hints, just press the F1 key while playing the game!
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